Origins & bloodlines

Races

Explore the peoples of Bushido, their strengths, starting features, and the classes they can pursue.

Browse the roster

CoffeeMud CoffeeMud-MainServer/5.11.0.1 Player Races Information

Jump straight to a race, then review its lore, stat profile, and class options.

Duergar

DescriptionDuergar are shorter than humans, but much stockier, and sport long black
beards and bald heads.They receive one bonus Constitution point, but lose
four Charisma points. They also have Darkvision, or the ability to see other
creatures in the dark, and have a talent for Invisibility and Growth.
Duergar, like their cousins the Dwarfs, are natural Miners, though their
class choices will be even more limited.
Stat Adjustmentsconstitution+1, charisma-4, save vs fire+15, save vs cold-15, save vs water-10, save vs mind+5, save vs poison+10, save vs disease-10, max constitution adj.+1, max charisma adj.-4
Bonus Abilitiesdarkvision, Mining(50%), Invisibility(25%), Grow(25%)
Bonus LanguagesDwarven(100%), Undercommon(25%)
ImmunitiesSyphilis
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cavalier Cleric Delver Doomsayer Druid Fighter Gaoler Minstrel Missionary Necromancer Pirate Reliquist Sailor Scholar Shaman Templar Thief Trapper

Dwarf

DescriptionDwarves are shorter than humans, but much stockier, and enjoy sporting beards
(including the women). They receive one bonus Constitution point, but lose
one Charisma point. They also have Infravision, or the ability to see other
creatures in the dark. Dwarves are natural Miners, though their class
choices will be limited.
Stat Adjustmentsconstitution+1, charisma-1, save vs poison+10, max constitution adj.+1, max charisma adj.-1
Bonus Abilitiesinfravision, Stonecunning(100%), Mining(50%)
Bonus LanguagesDwarven(100%)
ImmunitiesSyphilis
Life expectancy290 years
Starting Equipmenta grey work tunic, a pair of hefty work boots, some hefty work pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Beastmaster Burglar Cavalier Cleric Delver Doomsayer Druid Fighter Gaoler Healer Minstrel Missionary Necromancer Oracle Pirate Purist Reliquist Sailor Scholar Shaman Templar Thief Trapper

Elf

DescriptionElves are slightly shorter and more slender than humans, but are quick and
agile. They receive one bonus Dexterity point, but lose one Constitution
point. Elves have Infravision, are skilled at Foraging. Though their class
choices are more limited than humans, they have the broadest choices of all
demi-humans.
Stat Adjustmentsdexterity+1, constitution-1, save vs magic+10, max dexterity adj.+1, max constitution adj.-1
Bonus Abilitiesinfravision, Keenvision(100%), Foraging(50%)
Bonus LanguagesElvish(100%)
ImmunitiesPoison Ivy
Life expectancy430 years
Starting Equipmenta delicate green shirt, a pair of sandals, some delicate leggings, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cavalier Cleric Conjurer Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Healer Illusionist Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Gnome

DescriptionGnomes are curious and quick-witted folk, resembling small dwarves. They
receive one bonus Intelligence point, but lose one Wisdom point due to their
carelessness. They also have Infravision, are skilled at Gem Digging, though
their class choices will be limited.
Stat Adjustmentsintelligence+1, wisdom-1, save vs mind+10, max intelligence adj.+1, max wisdom adj.-1, save vs overlooking+10
Bonus Abilitiesinfravision, Burrowspeak(100%), Gem Digging(50%), Burrow Hide(25%)
Bonus LanguagesGnomish(100%)
ImmunitiesSyphilis
Life expectancy260 years
Starting Equipmenta small patchy tunic, a pair of small shoes, a pair of small patchy pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Burglar Cavalier Charlatan Cleric Conjurer Diviner Doomsayer Enchanter Evoker Fighter Gaoler Gypsy Illusionist Jester Mage Minstrel Missionary Necromancer Pirate Reliquist Sailor Scholar Shaman Templar Thief Transmuter Trapper

Half Elf

DescriptionHalf Elves are a mixture of humans and elves, possessing human drive and
elven grace. They have Infravision, are skilled Fishermen, and have almost
as many class choices as normal Humans.
Stat Adjustmentsjustice save+5, save vs magic+5
Bonus Abilitiesinfravision, Fishing(50%), Cultural Adaptation(50%)
Bonus LanguagesElvish(75%)
Immunities
Life expectancy137 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cavalier Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Gypsy Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper

Half Ogre

DescriptionNo further information available
Stat Adjustmentsstrength+3, intelligence-1, charisma-1, wisdom-1, max strength adj.+3, max intelligence adj.-1, max charisma adj.-1, max wisdom adj.-1
Bonus AbilitiesButchering(35%)
Bonus LanguagesGigantic(50%)
Immunities
Life expectancy78 years
Starting Equipmenta large patchy tunic, some torn leggings, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Beastmaster Burglar Cavalier Cleric Delver Doomsayer Druid Fighter Gaoler Mer Minstrel Missionary Necromancer Pirate Ranger Sailor Scholar Shaman SkyWatcher Templar Thief Trapper

Halfling

DescriptionHalflings are a very short fur-footed folk. They receive one bonus Dexterity
point, but lose one point of Strength. They have Infravision, make excellent
Cooks, though their class choices will be limited.
Stat Adjustmentsstrength-1, dexterity+1, paralysis save+10, max strength adj.-1, max dexterity adj.+1, save vs detection+10, save vs polymorph/petrify+10
Bonus Abilitiesinfravision, Cooking(75%), Sling Proficiency(25%), Fast Slinging(25%)
Bonus LanguagesElvish(25%)
Immunities
Life expectancy120 years
Starting Equipmenta small tunic, some small pants, a knitted weapon belt
Qualifying Classes Apprentice Artisan Assassin Barbarian Bard Burglar Cavalier Cleric Doomsayer Fighter Gaoler Jester Minstrel Missionary Necromancer Pirate Dancer Sailor Scholar Shaman Templar Thief Trapper

Human

DescriptionJust like you and me! Humans are versatile and successful adventurers. They
receive 2 bonus training sessions at first level, make powerful lumberjacks.
Humans also have the broadest class choices.
Stat Adjustmentsjustice save+10, trains+2
Bonus AbilitiesDiligent Studying(100%), Wood Chopping(50%)
Bonus Languages
Immunities
Life expectancy78 years
Starting Equipmenta nice tunic, a pair of shoes, a pair of pants, a knitted weapon belt
Qualifying Classes Abjurer Alterer Apprentice Arcanist Artisan Assassin Barbarian Bard Beastmaster Burglar Cavalier Charlatan Cleric Conjurer Delver Diviner Doomsayer Druid Enchanter Evoker Fighter Gaian Gaoler Gypsy Healer Illusionist Jester Mage Mer Minstrel Missionary Monk Necromancer Oracle Paladin Pirate Dancer Purist Ranger Reliquist Sailor Scholar Shaman SkyWatcher Templar Thief Transmuter Trapper